Arena
510317751Analyzed2v2 RM
·
1d ago on Sep 30, 2026·
82m 11s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
zombiekiller7
526 units ordered
Woad Raider242
Paladin146
Elite Skirmisher42
Siege Ram36
Cavalier25
Trebuchet12
Man-at-Arms6
Mangonel5
Battering Ram4
Onager4
Monk3
Militia1
First military 15:15 — Militia
harmensjoerd
1094 units ordered
Elite Skirmisher543
Halberdier504
Pikeman47
First military 30:25 — Spearman
aaaaaaaaaaaaaa
442 units ordered
Longbowman288
Halberdier113
Pikeman20
Trebuchet13
Spearman7
Mangonel1
First military 14:36 — Spearman
Zephyr.H
227 units ordered
Halberdier155
Urumi Swordsman40
Scorpion16
Trebuchet8
Mangonel5
Monk3
First military 19:20 — Monk
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
zombiekiller7’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
harmensjoerd’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
aaaaaaaaaaaaaa’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Zephyr.H’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3