AoeStats
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Arena

510317751Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 82m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
969
+17
🇳🇱 Japanese · Netherlands
929
+18
🇮🇳 Britons · India
1002
-18
🇨🇳 Dravidians · China
967
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 2,231 10:58 18:12 28:09
21 1,703 11:39 17:15 31:11 ⛏ Fast Castle
17 1,374 11:56 17:12 30:29 ⛏ Fast Castle
12 970 12:29 18:56 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,445 30,670 31,220 7,200 118,535 130,683
49,365 49,055 3,190 2,105 103,715 112,588
17,430 26,775 19,190 6,165 69,560 92,392
18,810 17,995 6,890 3,355 47,050 49,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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