AoeStats
← Chitreano

Coastal Forest

510448329Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 56m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1337
+12
🇺🇸 Varangians · United States
1284
+14
🇺🇸 Huns · United States
1254
+15
🇺🇸 Britons · United States
1250
+15
🇨🇦 Persians · Canada
1253
-15
🇵🇦 Britons · Panama
1234
-14
🇵🇦 Malay · Panama
1228
-14
🇵🇦 Mongols · Panama
1212
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,995 8:55 27:28 42:49 ⚔ Scout Rush
45 2,530 9:10 23:54 38:11 ⚔ Archer Rush
44 2,512 9:09 23:08 38:13
42 2,398 10:54 18:19 36:28 ⛏ Fish Boom into Fire Galleys FC
40 2,273 10:17 27:41 46:12 ⚔ Archers into Skirms
34 1,950 10:11 15:12 40:11 ⛏ Fish Boom FC
29 1,658 11:46 15:40 29:58 ⛏ Fish Boom FC
28 1,598 9:39 22:19 31:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,880 16,552 18,150 3,385 78,967 83,584
29,175 15,265 22,240 2,970 69,650 85,019
12,925 24,548 17,750 735 55,958 62,258
20,045 19,131 10,385 3,505 53,066 64,722
25,450 15,887 7,420 3,025 51,782 57,895
14,125 18,535 13,955 2,280 48,895 52,544
19,895 11,800 7,330 2,640 41,665 45,649
13,645 10,840 9,580 1,015 35,080 42,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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