AoeStats
← Chitreano

MegaRandom

510247172Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 3m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1253
+14
🇵🇦 Persians · Panama
1232
+15
🇵🇦 Ethiopians · Panama
1212
+16
🇵🇦 Mongols · Panama
1208
+16
1228
-16
🇨🇱 Armenians · Chile
1207
-15
🇨🇦 Cumans · Canada
1197
-15
🇲🇽 Varangians · Mexico
1192
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 171 — — —
50 164 — — —
40 131 — — —
33 109 — — —
27 88 — — —
22 71 — — —
18 58 — — —
18 58 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 325 50 100 975 461
250 475 0 100 825 193
200 475 0 100 775 40
0 575 0 100 675 160
200 300 0 100 600 300
150 325 0 100 575 68
0 300 0 100 400 0
0 284 0 100 384 2
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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