AoeStats
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Oasis

510244535Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 27m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1236
+17
🇵🇦 Saracens · Panama
1214
+18
🇵🇦 Ethiopians · Panama
1194
+18
🇵🇦 Mongols · Panama
1190
+18
🇩🇪 Saxons · Germany
1262
-18
🇧🇷 Georgians · Brazil
1262
-18
🇺🇸 Romans · United States
1261
-18
🇺🇸 Celts · United States
1225
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,360 10:26 24:06 — ⚔ Archer Rush
47 1,304 8:59 21:25 — ⚔ Scout Rush
37 1,037 10:50 14:37 — ⛏ Fast Castle
34 945 10:56 20:27 —
27 745 9:55 20:35 —
26 726 9:37 23:09 — ⚔ Scout Rush
20 568 11:31 17:41 — ⛏ Fast Castle
20 563 12:17 16:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,520 5,510 3,545 200 17,775 19,221
8,485 5,150 1,925 200 15,760 17,850
4,750 5,380 2,885 100 13,115 13,969
6,695 4,775 810 750 13,030 13,571
5,180 5,360 510 1,525 12,575 13,454
6,125 3,570 1,390 135 11,220 12,072
4,550 4,245 1,930 115 10,840 11,482
3,750 3,957 1,060 505 9,272 9,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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