AoeStats
← Chitreano

Lombardia

510239753Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 54m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Muisca · Canada
1221
+15
🇵🇦 Saracens · Panama
1198
+16
🇵🇦 Mongols · Panama
1173
+17
🇺🇸 Hindustanis · United States
1350
-22
🇺🇸 Varangians · United States
1151
-14
🇺🇸 Magyars · United States
1089
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,163 11:14 20:37 40:48 ⚔ Scout Rush
39 2,127 10:19 23:50 42:43 ⚔ Scout Rush
32 1,737 9:53 22:05 37:31 ⚔ Archer Rush
31 1,674 9:45 23:47 41:49 ⚔ Archer Rush
29 1,606 9:33 23:22 35:01 ⚔ Scout Rush
16 857 10:43 22:47 37:55 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,770 12,610 10,635 2,355 63,370 75,573
15,125 19,273 10,245 2,150 46,793 50,956
10,375 17,161 16,745 1,500 45,781 58,759
19,435 14,625 7,260 1,455 42,775 50,316
17,900 9,540 11,470 1,660 40,570 44,868
11,625 13,785 11,810 2,785 40,005 53,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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