AoeStats
← Chitreano

MegaRandom

510032662Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 40m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1208
+13
🇵🇦 Vikings · Panama
1184
+14
🇵🇦 Mongols · Panama
1158
+15
🇮🇩 Franks · Indonesia
1155
-15
🇭🇰 Malians · Hong Kong SAR China
1141
-14
🇺🇸 Vietnamese · United States
1104
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,611 8:57 25:26 — ⚔ Scout Rush
33 1,355 8:36 20:13 36:03 ⚔ Scout Rush
32 1,303 11:59 26:17 — ⚔ Archer Rush
27 1,120 11:24 23:02 40:12 ⚔ M@A Rush
26 1,069 9:27 23:37 — ⚔ Scouts into Archers
26 1,080 14:02 20:24 39:43

Resources

Player Food Wood Gold Stone Spent Collected
19,245 7,208 11,570 750 38,773 41,146
17,800 6,595 5,125 2,490 32,010 34,270
11,090 9,377 4,455 765 25,687 34,804
10,345 6,826 2,860 1,065 21,096 23,001
7,625 7,110 3,885 1,255 19,875 21,762
9,180 4,270 3,955 280 17,685 18,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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