AoeStats
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MegaRandom

509872171Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 28m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
1527
+16
🇦🇷 Magyars · Argentina
1470
+19
🇫🇷 Mongols · France
1541
-18
🇫🇷 Saracens · France
1514
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,154 14:01 18:27 — ⛏ Fish Boom FC
31 867 12:40 22:46 — ⚔ Scout Rush
31 865 15:09 26:13 — ⚔ Fish Boom into Towers
26 729 15:24 19:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,645 5,002 1,950 200 12,797 12,439
5,150 5,382 1,495 750 12,777 13,559
5,810 4,076 765 950 11,601 11,236
4,880 3,712 380 1,410 10,382 9,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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