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Fortress

510095868Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 80m 18s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Portuguese · Hong Kong SAR China
1137
+15
🇨🇳 Berbers · China
1109
+17
🇨🇳 Franks · China
1108
+17
🇨🇳 Spanish · China
971
+23
🇦🇺 Saracens · Australia
1144
-19
🇨🇳 Poles · China
1120
-18
🇨🇳 Khmer · China
1117
-18
🇨🇱 Saxons · Chile
1091
-17
Player eAPM Actions Feudal Castle Imperial Opening
92 7,387 7:40 12:14 28:36 ⛏ Fast Castle
51 4,128 8:11 12:41 24:58 ⛏ Fast Castle
50 4,009 7:00 11:39 25:54 ⛏ Fast Castle
47 3,814 7:41 11:18 29:41 ⛏ Fast Castle
42 3,408 8:40 12:09 30:42 ⛏ Fast Castle
35 2,830 7:11 13:37 31:34 ⛏ Fast Castle
33 2,622 7:58 14:12 33:51 ⛏ Fast Castle
30 2,385 6:48 11:07 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,835 29,950 20,550 2,785 136,120 142,894
52,360 42,438 28,565 7,365 130,728 135,558
38,245 57,870 22,475 3,050 121,640 142,599
42,395 41,678 28,685 2,990 115,748 172,252
57,025 25,775 19,530 4,960 107,290 127,329
55,350 32,775 13,010 5,750 106,885 145,687
59,715 19,215 22,475 3,070 104,475 122,883
30,580 18,050 12,380 2,640 63,650 67,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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