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Fortress

509894176Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 40m 38s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Portuguese · Hong Kong SAR China
1140
+14
🇨🇳 Berbers · China
1110
+15
🇨🇳 Franks · China
1110
+15
🇨🇳 Spanish · China
962
+20
🇹🇼 Gurjaras · Taiwan
1102
-17
🇩🇪 Danes · Germany
1084
-16
🇨🇴 Saracens · Colombia
1077
-16
🇦🇷 Maya · Argentina
1061
-15
Player eAPM Actions Feudal Castle Imperial Opening
77 3,130 7:18 12:03 26:54 ⛏ Fast Castle
49 1,991 7:39 11:18 30:50 ⛏ Fast Castle
45 1,824 7:18 12:55 32:29 ⛏ Fast Castle
45 1,835 7:52 12:42 27:26 ⛏ Fast Castle
33 1,321 8:05 13:03 23:45 ⛏ Fast Castle
28 1,149 6:48 14:25 30:50 ⛏ Fast Castle
22 913 8:16 14:56 34:38 ⛏ Fast Castle
18 725 8:38 13:24 26:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,985 21,500 14,645 3,600 60,730 66,554
19,440 17,155 8,720 3,610 48,925 54,471
23,525 14,685 4,710 3,770 46,690 56,367
14,760 18,360 8,275 2,370 43,765 53,306
18,660 14,150 9,425 850 43,085 52,216
19,945 11,990 4,375 2,930 39,240 46,809
17,195 10,110 6,855 1,770 35,930 40,592
15,995 8,405 7,930 2,800 35,130 36,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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