AoeStats
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Arabia

510335243Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 64m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
857
+12
🇧🇷 Britons · Brazil
814
+12
🇪🇸 Danes · Spain
755
-12
🇪🇸 Mongols · Spain
755
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,412 10:37 21:22 38:52 ⚔ Archer Rush
21 1,342 12:03 34:21 56:39 ⚔ M@A into Towers into Scouts
16 1,018 10:17 19:11 — ⛏ Fast Castle
15 971 10:35 21:52 43:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,295 23,537 13,925 2,890 57,647 77,455
24,945 13,025 13,575 2,875 54,420 67,483
21,725 14,234 9,440 2,750 48,149 54,183
15,410 6,960 6,775 1,585 30,730 31,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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