AoeStats
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MegaRandom

509127764Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 63m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Bohemians · Bangladesh
939
+17
🇦🇷 Saxons · Argentina
882
+19
🇨🇦 Tatars · Canada
977
-19
🇩🇪 Huns · Germany
934
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,856 12:20 18:05 31:55 ⛏ Fast Castle
22 1,383 10:56 15:10 40:32 ⛏ Fast Castle
21 1,345 11:02 21:45 49:01 ⚔ Scout Rush
16 984 10:02 21:15 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,105 30,684 13,240 13,560 75,589 106,475
34,335 11,720 20,570 3,000 69,625 74,159
21,240 17,730 16,410 2,950 58,330 62,087
16,360 14,322 11,240 3,000 44,922 46,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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