AoeStats
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Baltic

510299203Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 36m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1126
+15
🇹🇷 Saxons · Türkiye
1124
+15
🇷🇺 Malay · Russia
1097
-15
🇷🇺 Mapuche · Russia
1095
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,580 10:15 14:01 35:06 ⛏ Fast Castle
30 1,111 11:05 17:53 — ⛏ Fish Boom FC into Fire Galleys
23 860 13:03 18:37 — ⛏ Fish Boom FC
17 631 11:55 21:43 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,700 13,010 7,390 2,250 34,350 41,598
11,360 9,748 4,330 1,600 27,038 31,849
7,150 8,925 4,270 2,170 22,515 25,751
8,560 4,365 3,035 1,445 17,405 19,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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