AoeStats
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MegaRandom

510291526Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 67m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Wei · Russia
1141
+16
🇫🇷 Khmer · France
1142
-16
🇹🇷 Inca · Türkiye
1140
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,358 9:52 17:16 38:23
27 1,809 11:38 16:36 43:10 ⛏ Fast Castle
26 1,724 10:34 21:47 54:10 ⚔ Scout Rush
21 1,439 10:10 20:02 43:51 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,200 19,284 23,565 3,650 84,699 89,426
37,575 11,036 21,765 900 71,276 75,113
24,645 15,034 24,210 200 64,089 69,429
24,800 12,586 8,300 1,625 47,311 50,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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