AoeStats
← TheWalker6055

Arabia

508664096Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 49m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
938
+15
🇫🇷 Franks · France
868
+18
🇮🇳 Celts · India
926
-17
🇦🇺 Saracens · Australia
892
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,653 10:31 21:15 38:43 ⚔ M@A into Archers
25 1,248 11:46 25:53 41:52
15 732 11:14 19:26 31:25 ⛏ Fast Castle
13 669 11:31 17:06 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,980 13,155 10,260 2,885 51,280 57,239
13,425 12,275 13,350 1,850 40,900 47,890
19,755 7,560 10,535 1,650 39,500 43,529
15,860 7,350 8,795 1,400 33,405 41,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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