AoeStats
← TheWalker6055

MegaRandom

508595300Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 63m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1019
+12
🇨🇦 Bohemians · Canada
998
+13
🇲🇽 Vikings · Mexico
916
+16
🇮🇳 Celts · India
910
+16
🇺🇸 Bulgarians · United States
941
-44
🇲🇽 Franks · Mexico
925
-14
🇳🇮 Koreans · Nicaragua
922
-14
🇺🇸 Malians · United States
904
-21
Player eAPM Actions Feudal Castle Imperial Opening
32 2,063 14:47 24:43 — ⚔ Scout Rush
23 1,494 18:02 23:43 — ⚔ Drush FC
18 1,173 18:54 27:38 45:37 ⚔ Skirmisher Rush
17 1,084 16:44 23:15 53:50 ⚔ Scout Rush
14 886 19:37 37:49 — ⚔ Scout Rush
13 813 15:55 23:13 51:00 ⛏ Fast Castle
10 621 13:57 29:03 52:05 ⚔ M@A Rush
4 256 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,920 10,660 7,280 1,800 44,660 48,356
14,965 12,755 6,235 1,300 35,255 39,467
17,355 8,740 6,585 1,000 33,680 35,836
18,030 6,145 5,760 1,810 31,745 37,077
9,085 12,518 2,645 2,250 26,498 27,569
11,555 11,174 1,770 440 24,939 31,475
12,100 5,660 1,830 1,020 20,610 20,325
1,900 1,417 0 100 3,417 3,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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