AoeStats
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Oasis

509684642Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 50m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1159
+13
🇩🇪 Goths · Germany
1091
+17
🇩🇪 Goths · Germany
1103
-15
🇩🇪 Magyars · Germany
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,494 11:28 16:11 31:51 ⛏ Fast Castle
21 1,068 10:39 18:26 33:22 ⛏ Fast Castle
19 953 10:29 17:35 42:53 ⛏ Fast Castle
18 891 15:29 24:40 —

Resources

Player Food Wood Gold Stone Spent Collected
20,070 21,503 15,125 3,620 60,318 69,609
18,100 23,625 15,285 2,635 59,645 67,122
32,575 11,588 11,970 850 56,983 62,472
13,295 5,826 2,965 2,250 24,336 28,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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