AoeStats
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Arena

509487438Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 53m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1199
+13
🇨🇳 Turks · China
1122
+16
🇦🇷 Romans · Argentina
1061
+19
🇩🇪 Goths · Germany
1134
-16
🇩🇪 Portuguese · Germany
1123
-16
🇨🇦 Turks · Canada
1116
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,178 10:02 13:59 30:26 ⛏ Fast Castle
24 1,286 11:52 20:02 32:19 ⛏ Fast Castle
22 1,166 13:15 22:47 36:48 ⛏ Fast Castle
17 905 10:14 13:48 27:53 ⛏ Fast Castle
16 858 10:32 14:11 28:19 ⛏ Fast Castle
13 697 12:09 17:33 21:59 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
49,425 23,250 15,725 1,800 90,200 100,613
28,005 24,900 22,870 3,030 78,805 93,916
28,850 21,275 15,880 3,270 69,275 90,561
26,755 14,875 11,045 3,620 56,295 70,911
6,375 10,080 6,225 3,070 25,750 39,801
10,155 7,670 5,720 1,600 25,145 34,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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