AoeStats
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Pilgrims

509424370Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 42m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1095
+15
🇳🇱 Danes · Netherlands
1048
+17
🇳🇱 Goths · Netherlands
1048
+17
🇹🇷 Japanese · Türkiye
1191
-22
🇹🇷 Italians · Türkiye
1004
-14
🇹🇷 Huns · Türkiye
999
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,605 11:16 18:45 35:37 ⚔ Fish Boom into M@A FC
31 1,315 10:02 14:00 35:50 ⛏ Fish Boom FC
20 867 13:15 17:40 36:37 ⚔ Fish Boom into Drush FC
19 823 12:47 27:19 — ⚔ Archers into Skirms
13 539 10:57 18:32 37:31 ⛏ Fast Castle
13 572 12:23 19:26 37:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,200 9,031 8,530 2,365 36,126 42,917
17,835 7,720 7,660 1,800 35,015 38,672
13,205 11,413 5,065 1,600 31,283 35,139
13,765 8,675 6,020 1,510 29,970 34,665
10,150 10,219 3,465 2,250 26,084 29,336
6,010 6,717 2,305 950 15,982 17,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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