AoeStats
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Arena

510372325Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 54m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1054
+14
🇩🇪 Turks · Germany
1028
+16
🇨🇦 Goths · Canada
1116
-19
🇨🇦 Ethiopians · Canada
924
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,478 11:23 15:15 30:53 ⛏ Fast Castle
27 1,497 14:57 19:31 24:39 ◆ FC into Fast Imp
22 1,204 12:03 17:06 36:23 ⚔ Archer Rush
18 975 12:29 16:36 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,910 14,675 18,905 1,050 72,540 85,937
28,095 18,345 14,090 2,670 63,200 75,149
14,040 11,205 6,025 1,800 33,070 36,680
15,805 9,560 4,395 2,620 32,380 39,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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