AoeStats
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Fortress

509887585Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 62m 43s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
1188
+12
🇨🇦 Saracens · Canada
1109
+16
🇨🇦 Shu · Canada
1018
+19
🇹🇼 Danes · Taiwan
1138
-17
🇸🇪 Koreans · Sweden
1113
-16
🇺🇸 Persians · United States
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,349 8:15 12:03 27:55 ⛏ Fast Castle
34 2,134 6:59 11:54 23:54 ⛏ Fast Castle
29 1,820 7:13 12:49 41:16 ⛏ Fast Castle
28 1,728 7:29 12:59 28:20 ⛏ Fast Castle
24 1,522 9:05 13:36 42:39 ⚔ FC into Archers
21 1,340 8:58 13:34 38:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,500 56,830 15,865 6,865 113,060 125,768
24,925 35,785 21,680 2,390 84,780 106,988
38,730 18,625 16,985 2,525 76,865 84,864
42,380 10,545 17,055 3,000 72,980 85,453
31,150 16,185 23,800 1,820 72,955 88,179
9,610 19,760 17,720 780 47,870 49,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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