AoeStats
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Fortress

509165219Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 55m 50s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
1165
+16
🇨🇦 Muisca · Canada
983
+18
🇳🇴 Romans · Norway
1059
-15
🇮🇳 Maya · India
1054
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,556 7:57 12:27 42:01 ⛏ Fast Castle
42 2,343 7:49 11:45 38:58 ⛏ Fast Castle
20 1,138 7:44 14:01 33:45 ⛏ Fast Castle
11 632 8:33 13:22 32:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,825 22,580 17,735 4,300 73,440 74,407
22,165 17,880 20,560 2,155 62,760 65,413
14,380 19,845 16,135 1,720 52,080 54,848
7,420 7,060 3,050 980 18,510 22,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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