AoeStats
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Arabia

509027497Analyzed
1v1 RM · 5d ago on Sep 25, 2026· 49m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1177
+14
🇭🇰 Byzantines · Hong Kong SAR China
1142
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,549 10:12 29:15 — ⚔ Skirms into Towers
51 2,534 10:06 21:41 49:32 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,905 21,845 12,345 2,275 53,370 56,303
14,360 11,764 7,045 3,540 36,709 38,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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