AoeStats
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Oasis

508713375Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 36m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1147
+18
🇨🇦 Franks · Canada
963
+20
🇹🇷 Franks · Türkiye
1107
-18
🇦🇷 Magyars · Argentina
1036
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,769 9:16 22:29 —
36 1,322 9:58 21:19 — ⚔ Scout Rush
35 1,279 12:21 23:02 — ⚔ Scout Rush
27 981 10:01 21:28 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,215 13,812 5,285 1,500 30,812 31,852
7,955 6,614 5,205 1,400 21,174 22,193
9,235 5,170 2,290 1,035 17,730 20,708
6,405 6,615 2,840 1,400 17,260 23,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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