Oasis
508275101Analyzed2v2 RM
·
9d ago on Sep 21, 2026·
36m 15s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 78,104 analysed team-game players on Oasis.
mexxer
C
Feudal Age
10:10
vs 10:44
top 35%
Castle Age
23:15
vs 20:42
btm 26%
Imperial Age
—
vs 36:44
btm 0%
eAPM
25
vs 31
btm 34%
First military
12:04
vs 13:39
top 40%
▼
Town centers idle 3:50 of the first 23:15 — keep villagers queued
rossi_23
D
Feudal Age
15:42
vs 10:44
btm 1%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
13
vs 31
btm 8%
First military
16:12
vs 13:39
btm 38%
▼
Slow Feudal Age at 15:42 — slower than 99% of analysed players on Oasis
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:41 of the first 36:15 — keep villagers queued
Dgor
A
Feudal Age
9:06
vs 10:44
top 9%
Castle Age
23:47
vs 20:42
btm 22%
Imperial Age
—
vs 36:44
btm 0%
eAPM
42
vs 31
top 27%
First military
12:51
vs 13:39
top 45%
▲
Fast Feudal Age at 9:06 — faster than 91% of analysed players on Oasis
▼
Slow Castle Age at 23:47 — slower than 78% of analysed players on Oasis
▲
Town centers almost never idle — 12s across the first 23:47
FuzzyPeaches
A
Feudal Age
9:32
vs 10:44
top 20%
Castle Age
22:58
vs 20:42
btm 28%
Imperial Age
—
vs 36:44
btm 0%
eAPM
50
vs 31
top 16%
First military
11:18
vs 13:39
top 32%
▲
Fast Feudal Age at 9:32 — faster than 80% of analysed players on Oasis
▲
High eAPM (50) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 22:58