AoeStats
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Oasis

508275101Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 36m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Georgians · Canada
1130
+17
🇨🇦 Huns · Canada
944
+19
🇩🇪 Byzantines · Germany
1030
-34
🇩🇪 Chinese · Germany
1000
-42
Player eAPM Actions Feudal Castle Imperial Opening
50 1,806 9:32 22:58 — ⚔ Scouts into Archers
42 1,508 9:06 23:47 — ⚔ Scout Rush
25 910 10:10 23:15 — ⚔ Skirmisher Rush
13 466 15:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,770 11,456 6,980 100 30,306 31,959
11,425 7,822 5,545 850 25,642 28,607
8,310 7,058 1,095 865 17,328 21,035
6,040 4,228 200 420 10,888 12,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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