AoeStats
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MegaRandom

510295540Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 38m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
2201
+2
🇫🇷 Spanish · France
2107
+3
🇵🇱 Koreans · Poland
1889
+7
🇨🇭 Mongols · Switzerland
1786
-6
🇵🇪 Celts · Peru
1679
-3
🇬🇧 Varangians · United Kingdom
1671
-3
Player eAPM Actions Feudal Castle Imperial Opening
57 2,197 10:28 14:48 34:19 ⛏ Fish Boom FC into Fire Galleys
52 2,003 10:42 18:56 32:30 ⛏ Fish Boom into Fire Galleys FC
50 1,910 11:26 20:00 36:33 ⛏ Fish Boom
43 1,666 12:07 16:18 34:23 ⛏ Fish Boom FC into Fire Galleys
39 1,521 11:30 15:02 32:00 ⛏ Fish Boom FC
36 1,394 11:49 15:25 36:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,975 22,171 9,585 2,185 49,916 52,503
12,550 21,584 9,645 5,015 48,794 54,520
16,590 15,718 6,545 2,360 41,213 44,926
16,980 11,957 6,615 2,560 38,112 38,235
12,420 13,405 4,070 1,810 31,705 32,737
10,575 10,892 6,900 1,570 29,937 31,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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