AoeStats
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MegaRandom

509616942Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 20m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
1767
+12
🇹🇼 Malians · Taiwan
1740
+13
🇹🇼 Franks · Taiwan
1670
+15
🇨🇳 Saracens · China
1641
+17
🇨🇭 Britons · Switzerland
1700
-16
🇧🇪 Chinese · Belgium
1657
-14
🇩🇪 Burgundians · Germany
1656
-14
🇳🇱 Bohemians · Netherlands
1635
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 1,422 8:38 19:12 — ⚔ Scout Rush
66 1,341 9:54 — — ⚔ Archer Rush
56 1,123 10:15 — — ⚔ Archers into Skirms
54 1,079 8:54 — — ⚔ M@A into Archers
53 1,077 9:03 — — ⚔ Scout Rush
49 998 9:31 — — ⚔ Scout Rush
48 965 9:39 — — ⚔ Drush into Archers
32 654 11:44 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,380 3,309 1,865 0 8,554 8,731
3,785 2,927 1,690 0 8,402 8,413
5,355 2,203 650 100 8,308 8,395
3,250 3,354 1,625 0 8,229 8,450
4,950 3,106 50 0 8,106 8,671
4,510 2,579 900 100 8,089 9,065
4,755 2,750 250 0 7,755 8,411
2,700 2,960 725 125 6,510 6,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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