AoeStats
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Arena

510044170Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 45m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1156
+14
🇲🇽 Italians · Mexico
1143
+15
🇮🇳 Varangians · India
1141
+15
🇲🇽 Spanish · Mexico
1170
-17
🇲🇽 Bohemians · Mexico
1135
-15
🇲🇽 Burgundians · Mexico
1062
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,752 9:45 15:13 28:46 ⛏ Fast Castle
35 1,573 9:56 15:11 29:45 ⛏ Fast Castle
29 1,323 10:02 14:41 29:22 ⛏ Fast Castle
28 1,255 11:02 15:47 30:59 ⛏ Fast Castle
24 1,080 11:46 16:04 32:40 ⛏ Fast Castle
23 1,033 11:39 16:35 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,175 18,275 14,510 2,250 66,210 75,993
18,550 21,000 11,560 7,150 58,260 70,406
21,820 10,013 14,270 2,440 48,543 53,619
19,950 17,775 8,190 2,300 48,215 55,967
18,730 15,150 9,470 865 44,215 55,987
15,220 12,340 9,140 2,995 39,695 47,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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