AoeStats
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Oasis

510041087Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 50m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vikings · Sweden
1099
+18
🇦🇺 Khmer · Australia
1099
+18
🇹🇼 Vietnamese · Taiwan
1065
+19
🇲🇽 Khitans · Mexico
1190
-20
🇲🇽 Varangians · Mexico
1154
-19
🇲🇽 Italians · Mexico
1078
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,156 11:17 15:42 35:48 ⛏ Fast Castle
40 2,024 11:24 23:26 45:13
35 1,769 10:10 22:53 37:56 ⚔ Scout Rush
31 1,583 11:09 21:18 34:50 ⛏ Fast Castle
23 1,168 9:20 21:25 37:06 ⚔ Scout Rush
17 870 12:20 19:33 29:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
s
20,225 34,798 20,370 3,730 79,123 83,206
18,575 20,215 12,635 1,785 53,210 66,428
19,725 16,340 10,775 1,915 48,755 52,033
20,770 15,401 9,340 1,270 46,781 73,299
21,630 14,170 7,050 2,965 45,815 48,363
9,270 7,124 5,085 1,420 22,899 25,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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