AoeStats
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Arena

509944531Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 47m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Shu · Mexico
1144
+15
🇭🇷 Varangians · Croatia
1142
+15
🇬🇧 Mongols · United Kingdom
1114
-15
🇨🇾 Spanish · Cyprus
1113
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 3,468 9:42 19:36 — ⚔ FC into Scouts
33 1,576 10:06 16:16 — ⛏ Fast Castle
27 1,290 10:27 15:56 — ⛏ Fast Castle
26 1,239 10:20 14:22 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,370 12,150 11,060 2,500 52,080 64,460
10,895 13,994 6,400 945 32,234 33,044
8,805 13,525 6,720 2,350 31,400 32,961
14,750 7,815 3,990 1,600 28,155 33,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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