AoeStats
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Oasis

509920756Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 43m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1315
+18
🇺🇸 Varangians · United States
1285
+19
🇲🇽 Slavs · Mexico
1268
+20
🇪🇸 Huns · Spain
1210
+22
🇩🇪 Britons · Germany
1474
-23
🇩🇪 Magyars · Germany
1350
-20
🇩🇪 Persians · Germany
1312
-18
🇩🇪 Maya · Germany
1299
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 2,480 9:41 19:50 41:58 ⚔ Scout Rush
42 1,828 9:54 24:30 38:20 ⚔ Archer Rush
41 1,814 9:22 23:38 33:00 ⚔ Archer Rush
41 1,790 9:11 18:58 — ⚔ Scout Rush
35 1,526 11:42 15:50 35:36 ⛏ Fast Castle
35 1,546 9:35 26:43 — ⚔ Archer Rush
31 1,374 10:05 18:16 40:31 ⚔ Scout Rush
25 1,077 9:30 24:31 37:19

Resources

Player Food Wood Gold Stone Spent Collected
18,870 10,995 10,370 2,150 42,385 44,850
19,735 8,530 9,935 2,250 40,450 43,854
11,120 14,188 10,155 1,625 37,088 40,274
13,465 14,766 6,285 2,230 36,746 41,332
16,910 8,421 8,045 1,080 34,456 35,971
15,045 7,665 6,035 990 29,735 34,204
8,845 9,037 8,510 850 27,242 31,402
6,625 6,443 2,985 1,115 17,168 19,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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