AoeStats
← Sir Tristan

Lombardia

509163480Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 57m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1225
+9
🇬🇷 Malians · Greece
965
+19
🇳🇱 Franks · Netherlands
1105
-16
🇵🇱 Danes · Poland
991
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,785 10:42 22:08 44:42 ⚔ Scout Rush
25 1,457 9:13 21:06 38:57 ⚔ Scout Rush
18 1,045 10:33 22:36 50:22
18 1,041 10:20 21:06 36:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,005 13,607 15,395 2,800 54,807 64,894
21,555 14,334 14,505 2,380 52,774 60,027
22,180 12,060 9,460 1,790 45,490 54,862
21,725 9,699 9,910 1,890 43,224 46,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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