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Black Forest

509239730Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 70m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 2,635 14:59 19:55 39:31 ⚔ FC into Skirms
33 2,315 13:33 17:39 34:06 ⛏ Fast Castle
33 2,325 12:00 22:35 36:20 ⚔ Scout Rush
27 1,908 12:28 19:43 27:16 ⛏ Fast Castle
24 1,696 11:56 20:18 45:16 ⛏ Fast Castle
23 1,610 13:59 19:32 40:29 ⛏ Fast Castle
17 1,191 12:33 16:10 36:51 ⛏ Fast Castle
13 902 11:18 16:35 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,700 35,268 15,905 1,700 90,573 101,408
33,750 36,688 12,865 1,800 85,103 108,372
28,735 27,224 19,990 2,210 78,159 112,491
28,075 25,616 18,000 3,965 75,656 117,285
20,045 27,370 19,910 4,810 72,135 101,755
42,800 8,720 15,445 4,345 71,310 88,859
23,815 15,578 20,800 2,605 62,798 103,424
17,515 14,435 15,290 4,950 52,190 61,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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