AoeStats
← Just Hhiji

Arena

509227119Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 67m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1074
+13
🇦🇷 Franks · Argentina
1062
+13
🇹🇼 Goths · Taiwan
1058
+13
🇨🇳 Spanish · China
1025
+15
🇺🇸 Vikings · United States
1110
-18
🇨🇱 Goths · Chile
982
-13
🇺🇸 Britons · United States
967
-12
🇺🇸 Malay · United States
943
-11
Compared against 544,430 analysed team-game players on Arena.
鸿翔光大 B
Feudal Age 9:45 vs 10:55
top 9%
Castle Age 15:26 vs 16:03
top 38%
Imperial Age 38:21 vs 32:17
btm 14%
eAPM 30 vs 27
top 42%
First military 16:21 vs 18:52
top 26%
▲ Fast Feudal Age at 9:45 — faster than 91% of analysed players on Arena
▼ Slow Imperial Age at 38:21 — slower than 86% of analysed players on Arena
▼ Loom after the Feudal click (37:09) — usually safest before it
▲ Town centers almost never idle — 8s across the first 15:26
Just Hhiji C
Feudal Age 11:11 vs 10:55
btm 39%
Castle Age 15:47 vs 16:03
top 45%
Imperial Age 36:27 vs 32:17
btm 21%
eAPM 22 vs 27
btm 34%
First military 24:03 vs 18:52
btm 22%
▼ Slow Imperial Age at 36:27 — slower than 79% of analysed players on Arena
▼ Loom after the Feudal click (14:09) — usually safest before it
▲ Town centers almost never idle — 1s across the first 15:46
CCOO0021212189 A
Feudal Age 12:09 vs 10:55
btm 14%
Castle Age 15:44 vs 16:03
top 44%
Imperial Age 29:22 vs 32:17
top 22%
eAPM 55 vs 27
top 5%
First military 17:08 vs 18:52
top 34%
▼ Slow Feudal Age at 12:09 — slower than 86% of analysed players on Arena
▲ Fast Imperial Age at 29:22 — faster than 78% of analysed players on Arena
▲ High eAPM (55) — top quarter of analysed players
▼ Loom after the Feudal click (18:49) — usually safest before it
▲ Town centers almost never idle — 0s across the first 15:44
Elma Kanon B
Feudal Age 11:22 vs 10:55
btm 32%
Castle Age 14:56 vs 16:03
top 26%
Imperial Age 28:28 vs 32:17
top 14%
eAPM 22 vs 27
btm 34%
First military 15:27 vs 18:52
top 18%
▲ Fast Castle Age at 14:56 — faster than 74% of analysed players on Arena
▲ Fast Imperial Age at 28:28 — faster than 86% of analysed players on Arena
▼ Loom after the Feudal click (34:35) — usually safest before it
▲ Early military at 15:27 (Monk) — earlier than 82% of analysed players on Arena
▲ Town centers almost never idle — 8s across the first 14:56
shabolobodingdong C
Feudal Age 10:31 vs 10:55
top 31%
Castle Age 18:17 vs 16:03
btm 26%
Imperial Age 34:44 vs 32:17
btm 31%
eAPM 10 vs 27
btm 4%
First military 20:19 vs 18:52
btm 40%
▼ Low eAPM (10) — busier hands win idle time back
▼ Loom after the Feudal click (27:01) — usually safest before it
Quack Y Attack A
Feudal Age 10:32 vs 10:55
top 32%
Castle Age 15:01 vs 16:03
top 28%
Imperial Age 28:49 vs 32:17
top 17%
eAPM 25 vs 27
btm 44%
First military 20:48 vs 18:52
btm 37%
▲ Fast Castle Age at 15:01 — faster than 72% of analysed players on Arena
▲ Fast Imperial Age at 28:49 — faster than 83% of analysed players on Arena
▲ Town centers almost never idle — 27s across the first 15:01
PuneMahaWarrior B
Feudal Age 9:57 vs 10:55
top 13%
Castle Age 14:53 vs 16:03
top 24%
Imperial Age 32:02 vs 32:17
top 48%
eAPM 12 vs 27
btm 6%
First military 20:47 vs 18:52
btm 37%
▲ Fast Feudal Age at 9:57 — faster than 87% of analysed players on Arena
▲ Fast Castle Age at 14:53 — faster than 76% of analysed players on Arena
▼ Low eAPM (12) — busier hands win idle time back
▼ Loom after the Feudal click (16:50) — usually safest before it
▲ Town centers almost never idle — 12s across the first 14:53
Agorismo C
Feudal Age 11:14 vs 10:55
btm 37%
Castle Age 18:48 vs 16:03
btm 23%
Imperial Age 36:44 vs 32:17
btm 20%
eAPM 37 vs 27
top 25%
First military 19:50 vs 18:52
btm 43%
▼ Slow Castle Age at 18:48 — slower than 77% of analysed players on Arena
▼ Slow Imperial Age at 36:44 — slower than 80% of analysed players on Arena
▲ High eAPM (37) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 2s across the first 18:47
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