AoeStats
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Pilgrims

509516007Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 29m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1301
+16
🇦🇷 Maya · Argentina
1292
+15
🇧🇷 Shu · Brazil
1307
-16
🇺🇸 Varangians · United States
1280
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 962 11:09 21:21 — ⛏ Fish Boom into Fire Galleys FC
26 782 10:44 23:13 — ⚔ Fish Boom into Scouts into Towers
23 699 8:49 17:15 — ⛏ Fish Boom FC
23 685 11:36 21:46 — ⚔ Fish Boom into Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,650 9,545 3,485 400 20,080 20,541
6,895 7,616 3,115 850 18,476 20,606
4,350 8,045 2,310 225 14,930 16,470
6,000 4,615 690 350 11,655 12,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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