MegaRandom
509473887Analyzed2v2 RM
·
5d ago on Sep 26, 2026·
48m 31s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 151,872 analysed team-game players on MegaRandom.
Heredero
B
Feudal Age
9:58
vs 11:14
top 20%
Castle Age
20:43
vs 20:18
btm 46%
Imperial Age
—
vs 37:20
btm 0%
eAPM
24
vs 28
btm 41%
First military
10:49
vs 14:33
top 18%
▲
Fast Feudal Age at 9:58 — faster than 80% of analysed players on MegaRandom
▲
Early military at 10:49 (Scout Cavalry) — earlier than 82% of analysed players on MegaRandom
▲
Town centers almost never idle — 27s across the first 20:42
Vito
B
Feudal Age
10:00
vs 11:14
top 20%
Castle Age
24:33
vs 20:18
btm 17%
Imperial Age
—
vs 37:20
btm 0%
eAPM
25
vs 28
btm 44%
First military
11:47
vs 14:33
top 28%
▲
Fast Feudal Age at 10:00 — faster than 80% of analysed players on MegaRandom
▼
Slow Castle Age at 24:33 — slower than 83% of analysed players on MegaRandom
CMCHJK
A
Feudal Age
9:53
vs 11:14
top 18%
Castle Age
13:41
vs 20:18
top 1%
Imperial Age
41:40
vs 37:20
btm 23%
eAPM
39
vs 28
top 27%
First military
16:03
vs 14:33
btm 40%
▲
Fast Feudal Age at 9:53 — faster than 82% of analysed players on MegaRandom
▲
Fast Castle Age at 13:41 — faster than 99% of analysed players on MegaRandom
▼
Slow Imperial Age at 41:40 — slower than 77% of analysed players on MegaRandom
▼
Loom after the Feudal click (14:40) — usually safest before it
▲
Town centers almost never idle — 9s across the first 13:41
Hurut
A
Feudal Age
8:46
vs 11:14
top 3%
Castle Age
21:12
vs 20:18
btm 42%
Imperial Age
39:48
vs 37:20
btm 33%
eAPM
54
vs 28
top 8%
First military
6:47
vs 14:33
top 1%
▲
Fast Feudal Age at 8:46 — faster than 97% of analysed players on MegaRandom
▲
High eAPM (54) — top quarter of analysed players
▲
Early military at 6:47 (Militia) — earlier than 99% of analysed players on MegaRandom
▲
Town centers almost never idle — 1s across the first 21:12