AoeStats
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Arena

510431547Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 41m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1201
+14
🇦🇺 Goths · Australia
1183
+14
🇨🇳 Spanish · China
1167
+15
🇹🇼 Turks · Taiwan
1154
+16
🇺🇸 Vietnamese · United States
1207
-18
🇺🇸 Shu · United States
1135
-14
🇧🇷 Huns · Brazil
1132
-14
🇲🇽 Slavs · Mexico
1114
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,518 10:52 16:18 30:37 ⛏ Fast Castle
38 1,548 10:40 14:48 29:53 ⛏ Fast Castle
33 1,365 11:03 15:04 29:54 ⛏ Fast Castle
33 1,367 11:46 16:12 38:04 ⛏ Fast Castle
29 1,176 11:50 16:31 30:38 ⛏ Fast Castle
26 1,062 12:09 16:31 34:48 ⛏ Fast Castle
26 1,076 11:11 15:22 31:23 ⚔ FC into Scouts
24 993 10:20 15:17 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,225 18,825 8,720 1,600 62,370 69,357
28,435 14,685 13,795 1,050 57,965 64,737
20,930 14,725 10,380 2,350 48,385 54,184
19,815 13,053 10,755 515 44,138 44,533
16,135 14,510 7,880 1,660 40,185 45,115
16,620 12,610 4,820 1,050 35,100 50,929
10,505 10,960 6,755 2,150 30,370 33,541
13,525 7,070 7,475 795 28,865 30,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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