AoeStats
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MegaRandom

509202531Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 41m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Portuguese · Portugal
915
+15
🇵🇹 Khmer · Portugal
890
+16
🇺🇸 Danes · United States
869
+17
🇨🇱 Italians · Chile
933
-18
🇨🇱 Burgundians · Chile
926
-17
🇨🇱 Vietnamese · Chile
807
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,081 12:35 21:41 38:53 ⛏ Fast Castle
22 909 11:48 14:59 40:44 ⛏ Fast Castle
20 824 11:00 18:53 33:12
19 804 11:37 20:32 36:17 ⚔ Fish Boom into Archers
18 747 12:34 23:29 37:16 ⛏ Fish Boom FC
9 392 13:51 33:28 —

Resources

Player Food Wood Gold Stone Spent Collected
9,775 15,125 6,780 3,210 34,890 36,129
11,170 8,787 5,090 2,100 27,147 30,274
11,305 7,440 4,425 1,110 24,280 27,827
7,070 8,350 4,060 2,700 22,180 24,513
8,850 6,115 3,435 2,450 20,850 25,810
9,010 5,976 1,880 760 17,626 20,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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