AoeStats
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Fortress

508997968Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 85m 51s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
902
+16
🇨🇱 Franks · Chile
863
+18
🇲🇽 Cumans · Mexico
831
+19
🇨🇱 Italians · Chile
955
-19
🇨🇱 Burgundians · Chile
949
-20
🇨🇱 Vietnamese · Chile
804
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,682 7:43 13:51 31:47 ⛏ Fast Castle
21 1,839 7:33 14:47 32:36 ⛏ Fast Castle
21 1,824 6:47 14:06 27:39 ⛏ Fast Castle
20 1,676 8:47 16:57 34:54 ⛏ Fast Castle
19 1,631 10:21 23:28 32:26 ⛏ Fast Castle
13 1,095 8:20 19:27 44:04

Resources

Player Food Wood Gold Stone Spent Collected
60,505 54,265 35,555 5,300 155,625 172,704
38,465 45,595 20,075 3,370 107,505 131,494
40,630 31,545 24,760 2,525 99,460 110,285
32,740 26,615 23,040 5,385 87,780 104,738
11,095 27,480 22,605 2,150 63,330 82,542
22,360 11,545 11,155 650 45,710 60,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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