AoeStats
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Oasis

508991322Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 60m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Spanish · Uruguay
935
+18
🇺🇾 Varangians · Uruguay
934
+17
🇨🇱 Italians · Chile
973
-18
🇨🇱 Burgundians · Chile
966
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,192 14:10 29:33 46:06 ⚔ Scout Rush
25 1,524 10:05 21:09 38:49 ⚔ Scout Rush
23 1,419 10:16 21:39 40:23 ⚔ Archer Rush
22 1,304 10:46 23:06 37:21 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,840 22,875 20,810 1,400 60,925 74,684
20,170 13,773 10,605 1,625 46,173 56,108
18,185 7,414 9,925 2,925 38,449 46,237
10,225 13,739 9,140 4,300 37,404 38,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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