AoeStats
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Arabia

509501436Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 117m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
696
+15
🇦🇷 Spanish · Argentina
682
+17
🇦🇷 Franks · Argentina
681
-16
🇦🇷 Mongols · Argentina
681
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 2,841 9:35 16:47 29:55 ⛏ Fast Castle
20 2,305 10:05 27:13 37:58 ⚔ Scout Rush
15 1,801 11:04 25:10 46:07 ⚔ Scout Rush
6 699 12:43 27:12 —

Resources

Player Food Wood Gold Stone Spent Collected
66,535 59,105 31,130 3,350 160,120 209,869
32,290 16,884 29,435 4,645 83,254 87,619
16,585 16,515 18,895 4,600 56,595 61,665
10,420 8,610 945 1,050 21,025 29,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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