AoeStats
← NDF

Arabia

508770867Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 34m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
687
+16
🇧🇷 Bohemians · Brazil
643
+32
🇮🇹 Celts · Italy
684
-17
🇵🇪 Inca · Peru
674
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 688 15:08 26:57 — ⚔ M@A into Archers into Skirms
13 440 14:42 31:26 — ⚔ Drush into Archers
7 244 16:27 32:07 —
2 64 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,745 4,680 1,875 650 13,950 15,508
7,560 4,100 1,285 650 13,595 15,772
5,500 5,455 470 700 12,125 14,425
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.