AoeStats
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Arabia

507869463Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 51m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
704
+18
🇦🇷 Spanish · Argentina
704
+18
🇨🇱 Turks · Chile
765
-18
🇦🇷 Ethiopians · Argentina
744
-25
Player eAPM Actions Feudal Castle Imperial Opening
20 1,041 11:00 17:31 39:57 ⛏ Fast Castle
20 1,015 11:38 24:20 36:06 ⚔ Drush FC
16 825 14:08 22:19 41:26 ⚔ M@A into Archers
15 755 11:08 20:47 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,805 12,890 8,790 3,400 43,885 54,661
14,700 11,892 11,090 1,500 39,182 61,852
16,495 13,068 6,755 2,005 38,323 50,243
15,595 9,585 7,145 2,700 35,025 40,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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