AoeStats
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Arabia

506527600Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 51m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Japanese · Egypt
767
+16
🇪🇬 Turks · Egypt
761
+17
🇦🇷 Teutons · Argentina
775
-17
🇦🇷 Spanish · Argentina
773
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,519 11:16 19:37 33:55 ⛏ Fast Castle
20 1,026 11:40 17:45 43:44 ⛏ Fast Castle
18 940 11:28 21:23 39:42 ⛏ Fast Castle
11 555 13:45 32:08 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,670 15,820 10,910 2,240 45,640 51,766
12,725 8,659 7,505 2,175 31,064 35,636
14,450 5,340 6,985 2,700 29,475 31,050
6,230 5,480 410 850 12,970 14,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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