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Arabia

504901037Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 41m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
664
+19
🇦🇷 Spanish · Argentina
663
+19
🇨🇴 Teutons · Colombia
759
-31
🇦🇷 Persians · Argentina
693
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 835 11:56 24:41 35:58 ⚔ M@A FC
19 802 10:43 17:25 37:13 ⛏ Fast Castle
15 631 13:00 20:01 — ⚔ Archers FC
13 529 12:15 28:10 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,495 11,399 4,200 1,675 30,769 38,105
11,425 8,558 5,350 1,005 26,338 31,158
9,320 8,410 4,885 1,500 24,115 29,135
8,115 5,946 2,115 1,480 17,656 18,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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