Arabia
504609037Analyzed2v2 RM
·
26d ago on Sep 5, 2026·
86m 57s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
็
65 units ordered
Knight61
Mangonel4
First military 28:46 — Knight
Par4normaL
214 units ordered
Halberdier73
Battle Elephant68
Pikeman34
Knight17
Monk15
Ballista Elephant7
First military 24:26 — Battle Elephant
NDF
131 units ordered
Teutonic Knight69
Scout Cavalry17
Halberdier12
Battering Ram9
Crossbowman8
Pikeman6
Archer4
Trebuchet3
Skirmisher2
Knight1
First military 18:55 — Archer
estebanpa
217 units ordered
Halberdier160
Missionary21
Light Cavalry10
Conquistador8
Trebuchet7
Spearman6
Man-at-Arms2
Pikeman2
Long Swordsman1
First military 12:30 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
็’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Par4normaL’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
NDF’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
estebanpa’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
Eagle Scout
+8
beaten by
Spearman
+15
Camel Rider
+9