AoeStats
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Arabia

504609037Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 86m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
704
+14
🇦🇷 Spanish · Argentina
703
+14
🇹🇷 Franks · Türkiye
678
-20
🇹🇷 Khmer · Türkiye
655
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,306 12:40 20:56 — ⛏ Fast Castle
21 1,788 11:30 22:56 34:25 ⛏ Fast Castle
17 1,455 12:42 20:33 36:36 ⚔ FC into Archers
14 1,260 12:19 21:29 54:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,195 24,970 9,940 6,705 63,810 103,799
25,720 16,635 7,045 5,700 55,100 67,102
21,170 10,045 11,915 1,500 44,630 47,178
8,835 7,857 5,365 225 22,282 27,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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