AoeStats
← Juyhou

Fortress

509930549Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 34m 48s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Ethiopians · Finland
2148
+2
🇫🇮 Malians · Finland
2066
+3
🇫🇮 Saxons · Finland
1947
+5
🇨🇳 Cumans · China
1800
+9
🇦🇷 Hindustanis · Argentina
1747
-6
🇫🇮 Bulgarians · Finland
1690
-5
🇨🇭 Huns · Switzerland
1680
-5
🇦🇷 Portuguese · Argentina
1609
-3
Player eAPM Actions Feudal Castle Imperial Opening
64 2,223 7:12 10:43 24:44 ⛏ Fast Castle
54 1,893 7:03 11:01 28:06 ⛏ Fast Castle
48 1,674 7:20 11:05 25:23 ⛏ Fast Castle
46 1,613 8:31 12:35 24:49 ⛏ Fast Castle
46 1,599 7:02 10:45 26:01 ⛏ Fast Castle
45 1,572 6:16 9:55 24:08 ⛏ Fast Castle
45 1,558 6:41 10:46 24:41 ⛏ Fast Castle
37 1,304 7:58 11:34 25:15 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
28,305 16,690 12,620 1,065 58,680 62,208
24,520 16,530 14,545 1,050 56,645 59,635
17,010 20,458 15,125 2,370 54,963 60,626
20,195 19,765 11,775 1,715 53,450 59,610
20,920 16,178 11,445 3,235 51,778 56,776
26,745 11,283 10,405 300 48,733 52,980
21,180 9,415 9,240 1,270 41,105 41,838
12,425 12,955 7,720 2,870 35,970 40,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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