AoeStats
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Baltic

510587332Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 105m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Burgundians · Norway
1228
+16
🇳🇴 Vikings · Norway
1226
+16
🇳🇴 Slavs · Norway
1196
+17
🇵🇱 Danes · Poland
1419
-25
🇵🇱 Koreans · Poland
1150
-13
🇳🇱 Britons · Netherlands
1094
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 4,740 11:40 19:39 43:48 ⛏ Fish Boom FC
43 4,582 10:33 15:36 46:35 ⛏ Fast Castle
36 3,754 12:08 18:17 39:00 ◆ Fire Galleys FC
19 1,967 14:00 22:03 34:39 ⛏ Fish Boom into Galleys FC
15 1,617 11:20 20:29 38:52 ⛏ Fish Boom FC
10 1,046 11:17 16:34 38:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,270 54,879 28,265 5,280 162,694 167,093
60,490 48,020 25,530 2,820 136,860 145,580
36,095 56,347 33,145 4,125 129,712 160,810
64,205 34,803 18,530 3,160 120,698 138,805
37,945 43,067 31,490 4,720 117,222 137,403
33,120 39,725 22,165 2,650 97,660 135,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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